// Created by Crowbar 0.71
====== File Size ======
	795,703
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 1,103 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	1,104 - 4,519 theMdlFileData.theBones 14
	4,520 - 6,911 theMdlFileData.theAttachments 26
	6,912 - 6,923 theMdlFileData.theHitboxSets 1
	6,924 - 6,939 [ERROR] Unread bytes (non-zero) [ 04 05 06 09 02 07 03 00 0C 08 0D 0A 0B 01 00 00 ]
	6,940 - 7,399 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 5
	6,941 - 6,944 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	6,945 - 6,947 anAnimationDesc.anAnimation [@idle_seq] alignment [ 21 00 00 ]
	6,948 - 7,032 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,033 - 7,036 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	7,037 - 7,039 anAnimationDesc.anAnimation [@attack_seq] alignment [ 20 00 00 ]
	7,040 - 7,124 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,125 - 7,128 anAnimationDesc.anAnimation [@attack_seq_alt1] (unused empty data structure at the end of the list)
	7,129 - 7,131 anAnimationDesc.anAnimation [@attack_seq_alt1] alignment [ 20 00 00 ]
	7,132 - 7,216 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,217 - 7,220 anAnimationDesc.anAnimation [@attack_seq_alt2] (unused empty data structure at the end of the list)
	7,221 - 7,223 anAnimationDesc.anAnimation [@attack_seq_alt2] alignment [ 20 00 00 ]
	7,224 - 7,308 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,309 - 7,312 anAnimationDesc.anAnimation [@attack_seq_alt3] (unused empty data structure at the end of the list)
	7,313 - 7,315 anAnimationDesc.anAnimation [@attack_seq_alt3] alignment [ 20 00 00 ]
	7,316 - 7,887 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,888 - 9,047 theMdlFileData.theSequenceDescs 5
	9,048 - 9,103 [idle_seq] aSeqDesc.theBoneWeights 14
	9,104 - 9,105 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	9,106 - 9,107 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	9,108 - 9,347 [attack_seq] aSeqDesc.theEvents 3
	9,348 - 9,349 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	9,350 - 9,351 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	9,352 - 9,591 [attack_seq_alt1] aSeqDesc.theEvents 3
	9,592 - 9,593 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes 1
	9,594 - 9,595 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	9,596 - 9,835 [attack_seq_alt2] aSeqDesc.theEvents 3
	9,836 - 9,837 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes 1
	9,838 - 9,839 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	9,840 - 10,079 [attack_seq_alt3] aSeqDesc.theEvents 3
	10,080 - 10,081 [attack_seq_alt3] aSeqDesc.theAnimDescIndexes 1
	10,082 - 10,083 [attack_seq_alt3] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	10,084 - 10,179 theMdlFileData.theBodyParts 6
	10,180 - 10,327 aBodyPart.theModels 1
	10,328 - 10,623 aBodyPart.theModels 2
	10,624 - 10,919 aBodyPart.theModels 2
	10,920 - 11,215 aBodyPart.theModels 2
	11,216 - 11,511 aBodyPart.theModels 2
	11,512 - 11,807 aBodyPart.theModels 2
	11,808 - 11,923 aModel.theMeshes 1
	11,924 - 12,039 aModel.theMeshes 1
	12,040 - 12,155 aModel.theMeshes 1
	12,156 - 12,271 aModel.theMeshes 1
	12,272 - 12,387 aModel.theMeshes 1
	12,388 - 12,399 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 ]
	12,400 - 12,927 theMdlFileData.theTextures 12
	12,928 - 12,931 theMdlFileData.theTexturePaths 1
	12,932 - 13,123 theMdlFileData.theSkinFamilies 8
	13,124 - 13,177 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	13,178 - 13,179 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	13,180 - 15,039 [ERROR] Unread bytes (non-zero) [ 0E 00 00 00 40 00 00 00 78 00 00 00 B0 00 00 00 58 01 00 00 38 ... ]
	15,040 - 15,040 aTexturePath = 
	15,041 - 15,076 theNameCopy = "weapons/hemlok_smg/w_hemlok_smg.mdl"
	15,077 - 15,083 theSurfacePropName = "weapon"
	15,084 - 15,096 aBone.theName = "ja_c_propGun"
	15,097 - 15,108 aBone.theName = "weapon_bone"
	15,109 - 15,124 aBone.theName = "def_c_proscreen"
	15,125 - 15,142 aBone.theName = "ja_ads_attachment"
	15,143 - 15,153 aBone.theName = "def_c_acgs"
	15,154 - 15,164 aBone.theName = "def_c_base"
	15,165 - 15,174 aBone.theName = "def_c_cro"
	15,175 - 15,189 aBone.theName = "def_c_sight_on"
	15,190 - 15,202 aBone.theName = "muzzle_flash"
	15,203 - 15,213 aBone.theName = "def_c_holo"
	15,214 - 15,219 aBone.theName = "shell"
	15,220 - 15,228 aBone.theName = "shell_fp"
	15,229 - 15,238 aBone.theName = "l_hand_ik"
	15,239 - 15,248 aBone.theName = "r_hand_ik"
	15,249 - 15,260 anAttachment.theName = "CAMERA_BASE"
	15,261 - 15,267 anAttachment.theName = "CAMERA"
	15,268 - 15,274 anAttachment.theName = "L_HAND"
	15,275 - 15,281 anAttachment.theName = "R_HAND"
	15,282 - 15,293 anAttachment.theName = "SWAY_ROTATE"
	15,294 - 15,312 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	15,313 - 15,317 anAttachment.theName = "holo"
	15,318 - 15,322 anAttachment.theName = "acgs"
	15,323 - 15,326 anAttachment.theName = "cro"
	15,327 - 15,337 anAttachment.theName = "HOLO_FRONT"
	15,338 - 15,347 anAttachment.theName = "HOLO_REAR"
	15,348 - 15,358 anAttachment.theName = "ACGS_FRONT"
	15,359 - 15,368 anAttachment.theName = "ACGS_REAR"
	15,369 - 15,380 anAttachment.theName = "SCR_BL_ACGS"
	15,381 - 15,392 anAttachment.theName = "SCR_TR_ACGS"
	15,393 - 15,402 anAttachment.theName = "CRO_FRONT"
	15,403 - 15,411 anAttachment.theName = "CRO_REAR"
	15,412 - 15,421 anAttachment.theName = "proscreen"
	15,422 - 15,430 anAttachment.theName = "sight_on"
	15,431 - 15,445 anAttachment.theName = "muzzle_flash_L"
	15,446 - 15,460 anAttachment.theName = "muzzle_flash_R"
	15,461 - 15,468 aHitboxSet.theName = "default"
	15,469 - 15,478 anAnimationDesc.theName = @idle_seq
	15,479 - 15,490 anAnimationDesc.theName = @attack_seq
	15,491 - 15,507 anAnimationDesc.theName = @attack_seq_alt1
	15,508 - 15,524 anAnimationDesc.theName = @attack_seq_alt2
	15,525 - 15,541 anAnimationDesc.theName = @attack_seq_alt3
	15,542 - 15,550 aSeqDesc.theName = "idle_seq"
	15,551 - 15,562 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	15,563 - 15,573 aSeqDesc.theName = "attack_seq"
	15,574 - 15,595 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	15,596 - 15,618 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	15,619 - 15,634 aSeqDesc.theName = "attack_seq_alt1"
	15,635 - 15,650 aSeqDesc.theName = "attack_seq_alt2"
	15,651 - 15,666 aSeqDesc.theName = "attack_seq_alt3"
	15,667 - 15,678 aBodyPart.theName = "hemlok_body"
	15,679 - 15,689 aBodyPart.theName = "sight_holo"
	15,690 - 15,700 aBodyPart.theName = "sight_acgs"
	15,701 - 15,710 aBodyPart.theName = "sight_cro"
	15,711 - 15,730 aBodyPart.theName = "hemlok_smg_sight_on"
	15,731 - 15,768 aTexture.thePathFileName = "models\weapons\hemlok_smg\hemlock_smg"
	15,769 - 15,812 aTexture.thePathFileName = "models\weapons\hemlok_smg\hemlok_smg_skin31"
	15,813 - 15,858 aTexture.thePathFileName = "models\weapons\hemlok_smg\hemlok_smg_prime_01"
	15,859 - 15,904 aTexture.thePathFileName = "models\weapons\hemlok_smg\hemlok_smg_prime_02"
	15,905 - 15,950 aTexture.thePathFileName = "models\weapons\hemlok_smg\hemlok_smg_prime_03"
	15,951 - 15,996 aTexture.thePathFileName = "models\weapons\hemlok_smg\hemlok_smg_prime_04"
	15,997 - 16,042 aTexture.thePathFileName = "models\weapons\hemlok_smg\hemlok_smg_prime_05"
	16,043 - 16,088 aTexture.thePathFileName = "models\weapons\hemlok_smg\hemlok_smg_prime_06"
	16,089 - 16,146 aTexture.thePathFileName = "models\Weapons_R2\attachments\holo_reflex_sight_magnifier"
	16,147 - 16,184 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight"
	16,185 - 16,233 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic"
	16,234 - 16,274 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	16,275 - 795,702 [ERROR] Unread bytes (non-zero) [ 00 10 00 00 00 00 00 00 00 01 00 00 00 83 5B 10 EA 38 03 00 00 ... ]
	795,703 - 795,703 END OF FILE + 1 (File size)
========================
